@startuml
sprite $adversal [48x48/16] {
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}


!define FA6_ADVERSAL(_alias) ENTITY(rectangle,black,adversal,_alias,FA6 ADVERSAL)
!define FA6_ADVERSAL(_alias, _label) ENTITY(rectangle,black,adversal,_label, _alias,FA6 ADVERSAL)
!define FA6_ADVERSAL(_alias, _label, _shape) ENTITY(_shape,black,adversal,_label, _alias,FA6 ADVERSAL)
!define FA6_ADVERSAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,adversal,_label, _alias,FA6 ADVERSAL)
skinparam folderBackgroundColor<<FA6 ADVERSAL>> White
@enduml